Match Mint icon

GAMES // PUZZLE

Version 3.1 iPhone & iPad Daily Challenge Game Center No Timers

Match Mint

Tap two or more touching tiles of the same colour and they clear. Tiles above fall into the gap, empty columns close up, and nothing ever refills. Every clear is permanent, so take the biggest group on the board and you might strand the tiles around it for the rest of the round. Match Mint isn't about tapping fast. It's about the order you clear in.

Download on the App Store

Match Mint is free to play. Optional coin packs are available for players who want more boosters — you never need them to finish a level, because every board can be cleared on its own terms.

A Board That Only Ever Gets Smaller

iPhone

A full Level 3 board with 64 tiles left and a goal of four or fewer
A late board down to 18 tiles, with a +40 score popup noting that the clear stranded two tiles
A Board Jammed screen offering Undo, Shuffle, or Colour Blast to keep the board going instead of ending the round
A three-star Swept Clean result with zero tiles left, 11,302 points, and a perfect sweep bonus
The Daily Challenge board with a streak counter and a goal of fifteen or fewer tiles

iPad

A full Match Mint board on iPad with the booster row along the bottom
A three-star perfect sweep result on iPad
The Daily Challenge on iPad, the same board everyone gets that day

The Order You Clear In Is the Puzzle

The Board Drains

No falling blocks, no endless refill, no timer counting down at you. The board you start with is the board you have, and your job is to empty it.

See the Cost Before You Commit

Press and hold any group and you'll see what it scores and, more usefully, how many tiles it would strand. The obvious move and the right move are often not the same one.

Win, Then Push for Perfect

Clear down to the round's goal and the win is banked — it can't be taken away. Everything after that is for stars. Leave a handful for two. Sweep the board completely for three and a bonus booster.

Every Board Is Beatable

A solver plays each board before you ever see it, and the round's goal is set from what it managed. You're never handed something impossible, and never handed something free. As you progress, the margin narrows until you have to play nearly perfectly.

When You Get Stuck

Undo takes back your last move, stranded tiles and all. Shuffle rearranges everything still on the board. Colour Blast clears an entire colour wherever it's stranded. Run out of moves and you're offered a way back in rather than a dead end.

A New Board Every Day

The daily challenge hands everyone the same tiles. Build a streak, compare your sweep on Game Center leaderboards, and chase the achievements.

Built Properly

Full dark mode, Dynamic Type so the whole interface scales with your text size, shapes on tiles for colour blind players as a normal setting rather than something buried, and VoiceOver labels on every tile — including what a move would strand.

No Timers. No Lives.

Nothing to wait for and nothing to run out of. Play offline whenever you like; Game Center leaderboards and achievements sync when you're connected and signed in.

The Board No Longer Refills

This release is a rebuild of how Match Mint plays. Cleared tiles used to be replaced instantly, which meant the board reset itself after every move and there was nothing to plan around.

Tiles Fall and Stay Gone

Tiles drop into the gap, empty columns close up, and nothing comes back. Every clear is permanent.

One Goal, Clearly Stated

The old round ran a hidden score target alongside a mission card that only paid coins. Now there is one goal: empty the board down to the allowance.

Stars You Can Actually Earn

Reaching the goal banks the win instead of ending the round on the spot. Previously the round ended the instant you qualified, which quietly capped almost every level at one star.

Combos That Can Break

The multiplier used to climb on its own and never reset. Now it's earned by clearing four or more at once and lost when you don't — a resource worth protecting.

Boosters You Own

Undo is new, and Shuffle and Colour Blast are now counted items you hold, with a confirmation before any coins are spent.

A Proper Interface

Full dark mode, Dynamic Type throughout, a pinned board that no longer scrolls, larger tap targets, a redesigned tile set with far better colour separation, and an option to show shapes on tiles.

Support Is Ready

Need help with stranded tiles, boosters, the daily challenge, coin packs, or Game Center leaderboards? Visit support or review the privacy policy below.