Refract icon

GAMES // LASER_PUZZLE

Version 2.6 iPhone iPad 100 Levels No Ads

Refract

Bend the light. Find the path. Refract is a neon logic game about placing mirrors and watching a beam come alive — route light through compact boards, illuminate every target, and find the cleanest possible solution. Version 2.6 makes colour a puzzle rather than a paint job: a prism tints the beam, and a gate downstream passes only light that already matches it.

The full 100-level campaign is free to complete. No ads, no subscriptions, no accounts, no analytics, no tracking. Requires iOS 17 or later.

Download on the App Store

Ten Worlds, One Hundred Boards

iPhone

The Split Array 5 board with mirrors placed on the grid and a beam running across it, mirrors waiting in the tray below
The Campaign list showing worlds such as Reflection Basics, Corridor Shift and Checkpoint Grid, each level marked with the stars earned
Prism Split 8, where each branch has to be tinted before its gate will open
A Perfect Route result: three stars for solving in three moves against a par of three, plus a coin bonus
The Daily tab — one board, one day, generated for the date and reset at midnight, with a coin and gem reward
The Store, where hints and packs can be bought with coins earned in play or through the App Store
Settings with sound effects, haptics, colorblind assist and reduce motion toggles, Restore Purchases, and 94 of 300 stars earned

iPad

A Refract board filling the iPad screen with the mirror tray beneath it
The Campaign on iPad, worlds laid out in wide rows with a Campaign, Daily, Store and Settings tab bar
A three-star Perfect Route completion card on iPad
The daily board on iPad, the same one everyone gets that day

Light, Logic, and Feel

Bend Every Beam

Drag mirrors from the tray onto the grid and tap a placed mirror to rotate its reflection. The whole route redraws as you experiment, with light visibly travelling along the beam.

Colour Is a Puzzle Now

A prism tints the beam; a gate downstream absorbs any light that does not already match it. Routing through the prism first is the puzzle, which is what finally makes the colour worlds play differently from one another.

Splitters, Blockers, Portals

Split one beam into several paths, work around blockers, thread routes through checkpoints, and carry light between linked portals. Every mechanic gets its own world before the final ones combine them all.

100 Levels, 10 Worlds

Ten hand-built worlds of ten boards each, ordered so later worlds genuinely ask more of you. No world repeats a board, and every layout can appear in any of eight orientations.

Experiment Without Penalty

Taking a mirror back off the grid is always free. Only the moves you keep count toward your stars, so trying an idea and changing your mind never costs you a rating.

Chase the Perfect Route

Finishing earns the first star, solving within a comfortable move budget earns the second, and a clean run — inside par plus two, no hints, without clearing the board — earns the third.

Never Stuck

A level opens once either of the two before it is done, so one board you cannot crack never walls off the rest of the campaign. Hints come in two stages — the first marks the cell, the second places the mirror — and only the first one charges.

A New Board Every Day

The Daily is a board built for that date rather than a campaign level you have already beaten. Solve it for bonus coins and gems, then come back tomorrow for a new route.

Make the Grid Yours

Earn coins and gems by playing and spend them on hints or on board themes — Solar Flare, Arctic Prism and Ember Void, which change the board itself and not just the background. Optional App Store purchases unlock the same items another way.

Sound That Stays Out of the Way

Clean chimes for lit targets and solved boards, mixed so your own music keeps playing, plus responsive haptics for moves, invalid drops and successful solves. Both toggle off in Settings.

Colorblind Assist

Switch it on and every beam colour carries its own distinct shape, so puzzle information never depends on colour alone. VoiceOver labels, Dynamic Type and Reduce Motion are supported throughout.

Built for iPad Too

The board fills the larger screen instead of being stretched into it, with Campaign, Daily, Store and Settings on a tab bar and worlds laid out in wide rows. The board no longer scrolls under your hands.

A puzzle game about clarity.

Refract is designed to feel readable from the first second. When a board gets harder, it should be because the logic is deeper, not because the interface is noisy.

The goal is short, satisfying puzzles that reward experimentation — which is why taking a mirror back is free, why a level you cannot crack never walls off the campaign, and why three stars now allows a little slack over par instead of demanding a flawless first attempt.

Support and Privacy

Need help with colorblind assist, the daily board, restoring a purchase, or puzzle progress? Use the dedicated support page or review the Refract privacy policy below.